AI in Games Logo
AI in Games
  • Home
  • Blog
  • Tools & Resources
    • Tools
    • Resources
    • Glossary
  • About
Français

Glossary

A comprehensive glossary of terms and concepts related to artificial intelligence in video games. This reference guide covers key terminology used in game AI development.

A G N

A

Artificial Intelligence

Artificial Intelligence (AI) in games refers to the techniques and algorithms used to create intelligent behavior in non-player characters and game systems. Game AI focuses on creating believable, engaging, and challenging experiences rather than true human-level intelligence. It encompasses decision-making, pathfinding, behavior trees, finite state machines, and learning systems that allow game entities to respond dynamically to player actions and environmental changes.

G

Generative AI

Generative AI refers to artificial intelligence systems capable of creating new content such as text, images, audio, animations, or game levels. In gaming, generative AI is used for procedural content generation, dynamic dialogue systems, adaptive music, and creating variations of game assets. Recent advances in machine learning, particularly with neural networks and large language models, have expanded the possibilities for using generative AI to create more dynamic and personalized gaming experiences.

N

NPC

Non-Player Character (NPC) is any character in a game that is not controlled by a player. NPCs are controlled by the game's AI systems and can serve various roles including enemies, allies, quest givers, merchants, or ambient characters that populate the game world. The quality of NPC AI significantly impacts player immersion and gameplay experience, as these characters need to behave in believable and contextually appropriate ways.

Join the AI in Games newsletter to learn about new content when it's ready. No spam.
GitHub YouTube Twitter / X

© 2026 AI in Games. All rights reserved.

A blog about artificial intelligence in video games